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Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Anmerkungen: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

Vorherige Stufe: Gore
Nächste Stufe:
Kosten: 39
LP: 54
Bewegungskosten: 4
EP: 100
Level: 2
Tag-/Nachteinfluss: lichtscheu
IDMinotaur Savage
Fertigkeiten: divine health
(image)Streitkolben
Wucht
11 - 3
Nahkampf
dread
Resistenzen:
Klinge-10%
Stich0%
Wucht0%
Feuer-10%
Kälte10%
Arkan-30%
GeländeBewegungskostenVerteidigung
Berge150%
Dorf150%
Höhle140%
Höhlenwand9920%
Hügel140%
Kluft9920%
Pilzhain240%
Sand230%
Schnee220%
Seichtes Wasser320%
Sumpf320%
Tiefes Wasser9910%
Wald150%
Wiese130%